Network Glossary

Fictional Intelligence Material Dossier // Weaver // Dome War Room
Film Universe Glossary

The Invisible Battlefield

Dome War Room Intelligence Card — Weaver

A field guide to the fictional intelligence architecture, roles, routes and designations of The Invisible Battlefield story world.

W-01 DMC HARS
FILM PROP NOTICE // The systems, terminology, organizations and technologies on this page are fictional elements of the film’s story world. They are narrative intelligence material, not descriptions of real-world weapons, systems or capabilities.
00 // Briefing

How the Weaver System Works

The four layers of the story world’s intelligence machine, at a glance.

01

Intelligence Collection

DMC Intel Cards form the information layer of the system, loaded daily.

02

Network Mapping

The Star War Safe Roads and their named pathways make up the network architecture.

03

Human Roles

Codenamed operatives, from the Key Maker to the Digital Sniper, run the system.

04

Master Mind Science

The central concept that ties together every pathway, rotation and organization.

01 // Command Center

The Dome War Room

A versus-style team-building exercise, guerrilla warfare training ground and strategic intelligence coordination hub.

Concept

War Room

Versus team building, guerrilla warfare training and strategic intelligence coordination under one dome.

Rooms

Room Names

Conceptual rooms named in the film: Wanted, Bourne and Mission Impossible.

Strategy

Empire Building

Built on Other People Money and NACRO Revitalization.

Routes

NAFTA Silk Roads

Three conceptual routes identified in the intelligence architecture.

02 // Personnel

Weaver Command Structure

Thirteen codenamed roles orbit the Weaver core. Each node is a participant in the intelligence network.

WEAVER DMC INTELLIGENCE SPIDERMAN BATMAN GOLDEN GOOSE ATTILA KEY MAKER WATCH MAKER GAME REALTIME ARCHITECT PROFESSOR SCOUT DIGITAL SNIPER STATUE DRONE MAKER
Weaver hub // amber nodes = named intelligence roles of the DMC Intel Card
SP
SpidermanWEAVER ROLE
BA
BatmanWEAVER ROLE
GG
Golden GooseWEAVER ROLE
AT
AttilaWEAVER ROLE
KM
Key MakerINTELLIGENCE ROLE
WM
Watch MakerINTELLIGENCE ROLE
DM
Drone MakerWEAVER ROLE
GR
Game RealtimeWEAVER ROLE
AR
ArchitectWEAVER ROLE
PR
ProfessorWEAVER ROLE
SC
ScoutWEAVER ROLE
DS
Digital SniperWEAVER ROLE
ST
StatueWEAVER ROLE
03 // Architecture

The Intelligence Chain

The Weaver architecture flows in seven stages, from raw card intelligence to Master Mind Science.

  1. DMC Intel Card

    The information layer. Cards load daily and feed the entire system.

  2. Star War Safe Roads

    The safe-route architecture that carries intelligence across the network.

  3. Mutual Accomplishment

    A Weaver pathway connecting intelligence participants.

  4. Human Resource Victory

    An organizational pathway inside the intelligence card.

  5. Mutual Neuros Neuro Paths

    A conceptual network used by the Weaver system.

  6. Peace Empowerment

    A named component within the intelligence architecture.

  7. Master Mind Science

    The central concept connecting every pathway, rotation and organizational reference.

04 // Clearance

DMC Intel Card

The access credential of the Weaver intelligence architecture.

DMC INTELWEAVER // DOME WAR ROOM
TOPS
9579 · 38F25 · 2D-6D
LOAD CYCLEDAILY
ROLESWATCH · KEY
ROTATION1 YEAR
Nodes

DMC Intel TOPS

Intelligence nodes connected through the system.

Cycle

Load Daily

DMC Intel Cards are loaded every day.

Role

Watch Maker

A named intelligence role within the Weaver architecture.

Role

Key Maker

A named intelligence role within the Weaver architecture.

05 // Network

Star War Safe Roads

The safe-route architecture that runs throughout the Weaver diagram, linking pathways, players and protective systems.

SAFE ROADS IRON DOME RIVER ORGANISM PEACE EMPOWERMENT SYNDICATE SPY MASTER STAR WARS 1 & 2 PLAYERS HUMAN RESOURCE VICTORY
Animated routes = active safe roads
Pathway

River

A named pathway within the Weaver system.

Shield

Iron Dome

A protective node on the Safe Roads ring.

Node

Organism

A named node on the Safe Roads ring.

Operative

Syndicate Spy Master

The Syndicate’s presence on the Safe Roads.

Players

Star Wars 1 & 2 Players

The two player positions on the Safe Roads, mirrored in the Safe RM 1&2 Player room.

06 // Core

Inner Intelligence System

The designations at the very center of the original Weaver intelligence card.

6D5D4D3D 38 BULLET F25 2D
Dimensional layers 2D → 6D around the core
Core

38 Bullet F25

The designation at the center of the original Weaver intelligence card.

System

9-5-7-9 Digital Sniper

A system designation from the source diagram.

Concept

Sub Atomic Inner Crack Balance Matice

Conceptual terminology within the central intelligence architecture.

Layers

2D · 3D · 4D · 5D · 6D

Dimensional labels used by the intelligence diagram.

07 // Operations

Space Energy Operations

The light and dark sides of Weaver operations, and the concepts that power them.

White Space Energy Ops.

Intelligence terminology used in the Weaver diagram.

Dark Space Energy Ops.

Intelligence terminology used in the Weaver diagram.

Concept

Quantum Bullet I.Q.

Conceptual terminology from the Weaver diagram.

Objective

Raise I.Q.

A conceptual objective identified within the diagram.

Asset

Virtual Horse Hemp

Terminology appearing in the source diagram.

Asset

Trojan Horse Hemp

Terminology appearing in the source diagram.

08 // Cycle

Rotation & Duration System

Operations run on the block chain in one-year rotations, around the clock.

24/7 CONTINUOUS OPERATIONS IN BLOCK CHAIN ROTATION DURATION 1 YEAR OPERATION 24 / 7 CORE CONCEPT MASTER MIND SCIENCE
09 // Powers

Factions & References

Organizations, designations and narrative references tied to the intelligence architecture.

EmpireOrganization
SyndicateOrganization
Scientific FederationOrganization
LethargiaDesignation
KrypteraDesignation
Free EnergyConcept
Werewolf / VampireNarrative Reference
10 // Air Assets

Fleet Designations

Craft and designations appearing in the source diagram.

F2 JET

Designation

F35

Designation

F50 JET

Designation

400 DOG JET

400 Hundred Dog Jet

300 CAT JET

3 Hundred Cat Jet

SUB ATOM CRACK

Designation

11 // Strands

Scientific Command

The strands that connect the Weaver system, and the commanders and concepts attached to them.

RAY ATTACK TETRAHEDON ADJUSTMENT PLUS FEE
Network

Strands

Conceptual strands connecting the Weaver system.

Rank

Scientific Teebor Commander

Designation from the source diagram.

Rank

Scientific Commander

Command designation.

Warfare

Space Man Sky Scraper Warfare

Story-world warfare terminology.

Geometry

Adjustment Plus Fee

Appears beside the triangular diagram element.

Strike

Ray Attack

Terminology from the original intelligence diagram.

12 // Underground

Lower Network & Safe Rooms

The base layer of the architecture: deep designations, the Safe RM network, and the HARS crossroads.

Designation

Blackbarr

Intelligence designation in the lower network.

Reference

Treadstone

A reference within the film’s intelligence architecture.

Designation

Iron Hands

Designation in the lower network.

Designation

Condor

Intelligence designation, with its own safe room.

// Safe RM Network
FDSAFE RM FD
EDSAFE RM ED
CondorSAFE RM CONDOR RM
HARSSAFE RM HARS RM
StatueSAFE RM STATUE RM
1 & 2 PlayerSAFE RM 1&2 PLAYER RM
// Crossroads / HARS
CROSS ROADS CROSS HARS

The Invisible Battlefield

DOME WAR ROOM INTELLIGENCE CARD — WEAVER

Fictional intelligence material created for the film’s narrative universe. All organizations, technologies, terminology, systems and operational concepts presented here are fictional story elements.

© The Invisible Battlefield — Film Production

error: Content is protected !!
Scroll to Top